level design

Troll levels still abound in Mario Maker, Nintendo releases another sassy pigeon comic to help

In an effort to help alleviate the massive amount of horrible levels that have made it into the Super Mario Maker universe, Nintendo tasked its pigeon friend/Mario Maker extraordinaire Yamamura-san to show us how to correctly create a level. In the first comic, Yamamura-san literally poo-pooed all over novice-creator Mashiko’s level, and then gave her some homework to help her become a better builder.

But the first comic did little to alleviate the amount of terrible levels online, so Nintendo Japan has put out a sequel comic to try and clean up the mess. This time around, Yamamura-san checks on Mashiko’s homework and continues to offer sage level-building advice.

Does he give her level a star? Or is it an insta-skip? Read on to find out!

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Super Mario Bros. creator explains how and why he designed World 1-1 of the 8-bit classic 【Video】

Ahead of the launch of Mario-themed level-building game Super Mario Maker, video game industry legend Shigeru Miyamoto sat down with veteran game designer Takashi Tezuka to take questions from journalists and show off its features.

Before leaping into the level creation proper, however, Miyamoto took a few minutes to talk about the creative process that is involved in building a Super Mario level, talking his audience through the steps he and his team took when creating the original Super Mario Bros., and explaining why World 1-1 of the game—for many their first ever brush with Mario on Nintendo’s 8-bit system—was built the way it is.

You’ve no doubt cleared this level countless times by now, but you may not have realised the hidden genius and careful planning that went into the positioning of every block, pipe, and pit of doom.

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