famicom (Page 2)

Video shows 13 experiences every Japanese gamer had with Nintendo’s Famicom

I’m going to go out on a limb here and guess that a lot of our readers have fond memories of the glory days of the Nintendo Entertainment System. As nostalgic as the iconic piece of 8-bit hardware is for North American and European gamers, though, it’s even more so for Japanese fans, who got the equivalent Famicom years before the NES launched overseas.

Japanese humor website CuRAZY recently stopped to take a look back at all the time they spent with a tiny red controller in hand during their formative years, putting together this video of 13 Famicom experiences pretty much every Japanese gamer had.

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Japanese gamers reminisce about the good old days of the NES

For most children of the 80s, video games mean the Nintendo Entertainment System, or Famicom in Japan. Even if you didn’t have one in your home, you surely had a friend with one of those enchanting boxes. Ah, the thrills of 8-bit action, midi music, and blowing frantically on cartridges!

Though many parents might have written the devices off as mere toys, there’s an undeniable shared experience that the NES provided for children in many countries around the world. But have you ever wondered how your experiences with the system compared to those of kids in Japan, the console’s home? Well, wonder no more!

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Happy birthday, Famicom! The console that bought video games back from the dead turns 31 today

The Nintendo Family Computer, which quickly came to be known by the abbreviation-loving Japanese simply as the Famicom, was launched in its native land in 1983, a time when the world was still in black-and-white and people travelled to work by horse-drawn cart. It was a grim, unforgiving time, but games like Donkey Kong and Popeye made life that bit brighter, and before long people even had electricity and TV sets to connect their new consoles to instead of just staring at the back of the games’ boxes.

Today, on this space-age date of July 15, 2014, the Famicom turns 31 years old, so we felt it would be a good time to think about just how much we owe this little bundle of plastic and circuitry.

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Why did we blow into NES cartridges? 【Video】

It’s 1987. You’re looking awesome in your oversized Michael Jackson “Bad” t-shirt as you slot a chunky, grey game cartridge into your NES console. But instead of the Super Mario Bros./Duck Hunt title screen, all you see is a jumbled-up mess of an image that looks like an 8-bit Picasso. What do you do? The same thing everyone did – you take the game cartridge out, blow into it, and put it back in. Lo, and behold: this time the game loads perfectly and you can squish goombas or shoot ducks to your heart’s content.

But in the pre-internet age, how did we all “know” to blow into cartridges? And like rubbing the magnetic strip on a credit card or shaking a Polaroid photo, why did we keep doing it even when product manufacturers and scientists insisted that it didn’t work and could actually cause damage? Joe Hanson, biologist and author of the popular science blog It’s Okay To Be Smart, offers up some answers in a neat YouTube video asking just that.

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Ugoita fashions musical umbrellas and game cartridges for your low-fi pleasure

A white Christmas in Osaka is a rare thing and this year was no exception. All week has been back-to-back rainy days – par for the course in this neck of the world. If you happen to live in a similar climate, then these cold and damp days might have you feeling a little bummed out.

To help turn your mood around is a cute little invention by Ugoita. This umbrella has sensors attached that convert the impact of raindrops into tones. However, that’s just one of many unique electronic creations that worked.

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Nintendo to release album of 8-bit theme songs to celebrate 30 years of NES

For those of us that find it hard to believe that the NES (called “Famicom” in Japan) turned 30 this year, Nintendo is putting out an album of 26 of the best theme songs from classic games like Super Mario BrothersThe Legend of Zelda and Metroid. The two-disc album comes out December 4, making it the perfect holiday gift for that person in your life that loves the simple 8-bit tunes of yesteryear.

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If you only started playing video games in the last 10 years, you may not know how good you’ve got it. These days, every system includes a hard drive to save your progress, and with most games offering frequent opportunities to do so or doing it on your behalf, even the worst screw-up isn’t going to lose you more than 15 minutes or so of progress. With dozens of online FAQs and YouTube demonstrations for the most popular titles, there’s no need to waste time getting killed by the same boss over and over again.

But back in the day, things were different. Before every home had multiple Internet-capable devices, gamers were completely on their own whenever they entered a new stage, and death usually meant going all the way back to the beginning of the level, if not the entire game. How did old school gamers deal with this kind of frustration?

In the case of one of our Japanese correspondents by biting the controller.

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Nintendo Famicom turns 30, parents want to know when it will settle down and start a family

Thirty years ago today, on July 15, 1983, Nintendo released the Family Computer game system, affectionately (and pretty much officially) called Famicom. The designing process began back in ’81 by Masaki Uemura and his team who dealt with tight budgets and little hope of success. However, this machine breathed much-needed life into a suffocatingly over-saturated gaming market that was only in its infancy.

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Calling all retro gamers! 1,000 Nintendo consoles up for grabs on Yahoo! Auctions

Launched in 1983 in Japan, Nintendo’s Family Computer, or Famicom as it is more fondly known, quickly became a household name thanks to titles like Donkey Kong and Mario Bros. Strikingly different in design to its Western counterpart, the NES, the Famicom’s low profile with its multitude of buttons and ridges and docking slots for a pair of gold and burgundy controllers is now considered to be an iconic piece of video game hardware, frequently bought and sold at auction or at used game stores.

While many gamers would no doubt quite like the idea of picking a Famicom up for themselves and reliving a few 8-bit classics, we’re not entirely sure how many people would be in the market to buy 1,000 of the things all at once…

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Famicom Creator Masayuki Uemura Had No Faith in the Game System’s Success, Colored it After His Boss’ Scarf

This year Nintendo and fans celebrate the 30th anniversary of the Family Computer (Famicom) game system originally released in 1983.  It was the machine that revitalized home gaming worldwide with its later incarnation, the Nintendo Entertainment System (NES). In a story of shocking success, no one was more shocked perhaps than the system’s head developer, Masayuki Uemura who revealed the details of the Famicom’s rocky beginnings in an interview with Shupure News.

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The Genesis of the Nintendo Famicom-Shaped Guitar: The Family Comguitar

Behold: a guitar shaped like an 8-bit Nintendo Famicom (NES) console with a pair of controllers! Aside from a few alterations, the body is nearly to scale with the game machine.

Let’s take a look to see how the designer going by the name Mitsumatsu made this monster musical machine.

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Win a Set of 10 NES Games by Correctly Guessing Where Their Photo Was Taken

Yahoo! Auction in Japan has been used in creative ways before, but now we are seeing an auction that’s not even an auction at all.

The item in question is a set of 10 vintage 80s Nintendo games, but this auction isn’t about the item. It’s a contest that would require some keen detective work to solve. The person who can correctly identify the location where the games were photographed  will get them all for free. To spice things up, the “seller” also put up some hints and further photos of the area.  Think you can figure it out?

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Obscene Messages from Developer Discovered in 1980s NES Game

Despite the country currently being completely bewitched by the new-fangled gadgetry that is the Nintendo Wii U, Erika to Satoru no Yume Bouken (Erika and Satoru’s Dream Adventure), a game released for Nintendo’s Famicom games console more than 20 years ago, has managed to find its way into Japanese headlines this week after hidden messages alluding to sex, poor personal hygiene and one developer’s most disliked co-workers were discovered after the end credits roll.

Kids’ game or not, this disgruntled developer pulls no punches…

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