With the high-definition remake of the beautiful cel-shaded action RPG The Legend of Zelda: Wind Waker set to go on sale next month (early October in Europe/North America), gamers the world over were excited to see a new video from Nintendo last weekend introducing the game’s new “hero mode” which powers up enemies’ attacks while removing life hearts from the game world. Nintendo pulled the video soon after, however, as it also contained a shot of a Zelda-themed Wii U console that the company has yet to officially announce.
While many critics are pointing to the underwhelming performance of Nintendo’s Wii U platform as yet another sign that the video game giant should beat a hasty retreat from the hardware industry and instead become a multi-platform publisher, recent news from the house of Mario suggests that there’s plenty of life in the old dog yet.
With dozens of new first-party titles arriving in the next 12 months, the Wii U is gradually beginning to pick up steam. But when President and CEO of Nintendo Satoru Iwata made reference to a brand new The Legend of Zelda title for Wii U in a recent interview with Britain’s The Guardian, people really started paying attention.
Nintendo has announced that it will be giving visitors to this year’s San Diego Comic-Con event the chance to get their hands on a number of as-yet-unreleased Nintendo games for Wii U and 3DS.
Being based in Japan, the spiritual home of video games, we’re used to feeling smug about getting our sticky fingers on most of Nintendo’s titles before many in the West, so you can be sure this news has left us greener than Luigi’s cap with envy!
Thirty years ago today, on July 15, 1983, Nintendo released the Family Computer game system, affectionately (and pretty much officially) called Famicom. The designing process began back in ’81 by Masaki Uemura and his team who dealt with tight budgets and little hope of success. However, this machine breathed much-needed life into a suffocatingly over-saturated gaming market that was only in its infancy.
Ladies and gentlemen, the internet has a voice, and it will be heard.
In news that is sure to be met with cheers from all around the globe, multinational video game company Nintendo has reversed its earlier decision not to allow the streaming of footage of popular brawler Super Smash Bros. Melee at the upcoming Evo Championship Series fighting game tournament in Las Vegas. And it’s all thanks to the power of the people.
With hundreds of game sites and magazines at our disposal, and with more amateur reviewers banging away at keyboards than ever before, making an uninformed purchase is now, thankfully, an extremely rare occurrence for any gamer. Gone are the days when we stood in the store nursing our pocket-money, studying the backs of Commodore 64 cassette cases and basing purchasing decisions entirely on cover art and postage stamp-sized screenshots; we have more information at our disposal than ever, and have only ourselves to blame if we slip up.
Even so, there are times when even the most informed gamer picks up a title that just isn’t their cup of tea. Be it the pacing of the game, an unorthodox control scheme or a steep learning curve, there are some games that we simply give up on and either trade in or shove in a drawer. Of course, Japanese gamers are no exception, with more than 15 percent of those asked in a recent survey admitting that they had unceremoniously dumped a game despite barely starting it. More than just a list of shame, though, the results of the survey turned up some great video game blasts from the past, not to mention a few titles so obscure that we’d almost forgotten they existed…
This Tuesday, Nintendo announced via Japan’s economics newspaper, Nikkei, that they will soon begin releasing e-books geared toward children on their 3DS platform. Over the years, Nintendo has had notable success with the grade school demographic within Japan, and so, in order to take advantage of this popularity, they have amassed a collection of approximately 300 Japanese children’s books and will begin releasing them this fall.
Kyoto has a long-standing reputation as a center of traditional culture, justified by its numerous significant temples and shrines, not to mention the artwork they house and their surrounding gardens. However, the city is also home to a site of great importance to modern pop culture: the headquarters of video game maker Nintendo, responsible for many of the titles that shaped modern gaming.
There’s a saying in Japan, though, that you can’t win a battle on an empty stomach, and that goes for designing great games, too. We recently visited the restaurant that powered the development team of one of Nintendo’s biggest hits ever.
Yesterday at 8 p.m. Japan Standard Time, Kyoto-based video game giant Nintendo broadcast a brand new episode of its unique Nintendo Direct online presentation series, which the company uses to showcase new games and bring fans news on upcoming releases. Last night’s broadcast was somewhat unusual, however, in that popular Japanese comedian Hitoshi Matsumoto joined industry legend and creator of Super Mario, Shigeru Miyamoto, to play a little of the highly anticipated upcoming Wii U title Pikmin 3. Today, as well as with discussion of the beautiful new Pikmin outing, online bulletin boards are abuzz after the conversation between the two men both raised eyebrows and got a surprising amount of laughs from viewers at home.
For many fitness enthusiasts, exercising in front of a TV while perched a Nintendo Wii balance board might seem like a bit of a joke, and we’re sure that yoga is the last thing on many gamers’ minds when they power up their machine. So when we first caught sight of the following video from Nintendo we weren’t quite sure what to make of it. As it turns out, though, as well as introducing not one but two new Super Smash Bros games for Wii U and 3DS, with new characters to boot, the video itself is actually quite awesome.
That magical time of year when game companies throw themselves a giant party and start spilling family secrets like your drunk aunt is finally upon us. That’s right, E3 starts Tuesday! And all this week, excited fans will be glued to the blogs, chomping on the bits for new info from Microsoft, Sony, Ubisoft, and many other major publishers. One company that won’t be giving a massive, blow-all-the-fuses presentation, though, is Nintendo.
Even so, that doesn’t the company is skipping the event entirely.
Despite being something that few in-house PR teams would ever hope for the general public to associate with their brand, following CEO Satoru Iwata’s announcement that his company would not be giving its usual presentation at next month’s Electronic Entertainment Expo (E3) in Los Angeles, the term “Galapagos syndrome” has been cropping up with alarming frequency online alongside Nintendo’s name.
The video game giant has long been known for its quirky sense of individuality and for forging paths into uncharted territories, but at a time when its flagship console is largely being ignored by consumers and both Microsoft and Sony are poised to flaunt new, technically far superior hardware at the upcoming trade fair, some are concerned that the house that made Mario is becoming something of a recluse.
America is known for being particularly prudent when it comes to sex and nudity, and the censors have been at it again in the US release of new Fire Emblem Awakening content. Someone somewhere has judged an image in the game to be far too naughty for sensitive American eyes, incurring the wrath and bemusement of fans around the globe. Read More
This year Nintendo and fans celebrate the 30th anniversary of the Family Computer (Famicom) game system originally released in 1983. It was the machine that revitalized home gaming worldwide with its later incarnation, the Nintendo Entertainment System (NES). In a story of shocking success, no one was more shocked perhaps than the system’s head developer, Masayuki Uemura who revealed the details of the Famicom’s rocky beginnings in an interview with Shupure News.
As any professional road racer or weekend canyon carver can tell you, nothing gives a bigger boost to a car’s performance than a great set of tires. Taking that idea to its illogical conclusion, toy manufacturer Takara Tomy figured the hottest ride must be an eraser car. And one styled like a Mario kart, no less. Read More
It’s been a long time coming, but Nintendo may have finally cottoned on to the idea that gamers do not enjoy relying on AA batteries to use their wireless controllers. According to reports circulating the Internet this morning, the Kyoto-based company has carried out an online survey asking users whether they’d be interested in purchasing officially branded rechargeable battery packs for their Wii controllers.
Japanese video game giant Nintendo has announced that it will be accepting applications from university students between May and June to attend a special seminar beginning this summer; the first of its kind in three years.
Behold: a guitar shaped like an 8-bit Nintendo Famicom (NES) console with a pair of controllers! Aside from a few alterations, the body is nearly to scale with the game machine.
Let’s take a look to see how the designer going by the name Mitsumatsu made this monster musical machine.
No doubt there to promote the release of new Nintendo 3DS game Luigi’s Mansion 2 (known as Luigi’s Mansion: Dark Moon in the West), Shigeru Miyamoto – the creator of Super Mario, Zelda and Donkey Kong among others – was spotted hanging out with staff from Nintendo America in New York yesterday, not to mention looking exceptionally green. If only he’d arrived a few days earlier, this get-up would have worked pretty well for Saint Patrick’s Day, too.
Want! Okay, so it’s the same old hardware that we know and love, but these Japan exclusive (so far!) 3DS LL colours are very cool indeed.